Full story route
Hillthorn walkthrough
This walkthrough follows one public 100% route: accept Abigail's case, learn the three verbs, then move through Mount Hillthorn until the cave. Chapters stay on this page. Each row in the table is the short version. The sections under it are the choices that change an ending.
Day9's long video is sponsored by Raw Fury. I use it as a look at the desk, not as a neutral review.
| Fact | Reading | Status |
|---|---|---|
| Day clock | A guide starts the day at 2pm and ends it at midnight. Reviews agree that midnight resets objects and keeps knowledge. | 2 sources |
| Verbs | Talk, Investigate, Explore. | 3 sources |
| Route shape | Office, entrance, winding trails, village, Jeremiah's house, quarry, manor, ritual cave. | 1 source (completion guide route) |
Prologue — the office
You start in a familiar corridor and a dusty office. Investigate the pocket watch in the desk drawer. Abigail knocks with a case about Olivia and Jeremiah. Accepting it opens Mount Hillthorn. If you advance the watch to 9pm and ignore the knocking, the Out of Office achievement fires. That is optional and easy to miss if you answer the door.
First day and the entrance
At the entrance you meet the idea of the Ranger, Jeremiah, and the path forward. Explore Mount Hillthorn, then cross the threshold. Winding Trails is the hub after that. Direction cards and shortcut cards live here, including the Konami input covered on the easter eggs page.
Village
Shops and the inn are useful from 2pm to 6pm. The church sermon runs from 6pm to 9pm. Buy beer from the innkeeper with coins, talk to the tipsy patron, and pick up the dropped key. The key opens the locked door in the lonely house, and the axe is on the bench. You need that axe for the flimsy door. While the mother is in church, talking to the kid in the school is the Troublemaker achievement.
Manor
The manor wants a mask and an invitation at the gate. The mask comes from Jeremiah's house. The invitation comes from the quarry cabin window, broken with the axe. A direction clue found inside the manor points to the Suspicious Spot, rather than to the manor gate. Read it as one path of arrowheads: Left, Forward, Right, Forward, Left, Forward from Winding Trails. The completion guide identifies the destination and its antidote/paralytic cache. The full warning is on manor directions. Inside, the 6pm sermon changes who is home. The cellar lock is part of The Masquerade achievement. Matches for later fires are on the cellar shortcut after the first visit.
Quarry
The quarry directions are two halves: one in the church basement, one on a table in a village house. Together they read Right, Forward, Left, Back, Left, Back from Winding Trails. See quarry directions. The cabin can ambush you; the escape lock cited by the achievement guide is 2-8-4. The suspicious spot cache holds the antidote and the paralytic. The cave route opens from here.
Ritual cave and the choice
Bring a lit torch down the dark path. At the altar the public routes split six ways: rescue Olivia with the antidote, leave alone, join with the necklace, kill Olivia and open the ranger's trunk, save Jeremiah on a later cycle, or build the paradox. The endings page keeps those triggers apart. The scaly wall next to the altar reacts only to the axe, and only as a visual. That is one Steam thread, so I do not treat it as a seventh ending.
| Chapter | When | Places | Goal | Way out | Status |
|---|---|---|---|---|---|
| Prologue — The Office | Before the case; the office clock can be advanced to 5pm or 9pm | Familiar Corridor, Dusty Office, Work Area, Business Desk, Desk Drawer, Pocket Watch | Accept Abigail's case and unlock Mount Hillthorn; optional Out of Office achievement | Mount Hillthorn | 3 sources (chapter context); detailed route: 1 guide |
| Hillthorn's Entrance | First arrival, before the time loop | Mount Hillthorn, Winding Trails | Learn the card verb system and cross the threshold into the loop | Winding Trails | 2 sources (chapter context); detailed route: 1 guide |
| Winding Trails | Any time; route hub | Winding Trails, shortcuts to Village, Jeremiah's, Quarry, Suspicious Spot, Church, Burnt House | Navigate between locations, unlock shortcuts, and find secret routes | Village, Jeremiah's House, Quarry, Suspicious Spot, Church, Burnt House, Manor | 3 sources (chapter context); detailed route: 1 guide |
| Village | 2pm–6pm for shops/inn; church sermon 6pm–9pm | Village Entrance, Inn, Vacant Room, Lonely House, School, Church | Get the Axe from the Lonely House and gather coins/beer; church and school detours | Manor, Church, Winding Trails | 2 sources (chapter context); detailed route: 1 guide |
| Jeremiah's House | 2pm onward; the bear event timing matters | Jeremiah's House, Front Door, Flimsy Door, Table, Jeremiah's Room | Get the Mask; later save Jeremiah | Winding Trails | 3 sources (chapter context); detailed route: 1 guide |
| Quarry | Any time; cabin ambush and cave | Quarry, Cabin, Cave, Suspicious Spot cache | Get the Invitation and medicine; open the cave route | Ritual Cave, Winding Trails | 2 sources (chapter context); detailed route: 1 guide |
| Manor | Evening; the 6pm sermon changes who is inside | Manor Gate, Foyer, Kitchen, Hallway, Cellar, Hidden Room, Balcony | Enter with Mask + Invitation; drug the cult; open the cellar; get Matches | Village, Ritual Cave | 3 sources (chapter context); detailed route: 1 guide |
| Ritual Cave | Finale; after the dark path | Cave, Dark Path, Opening, Chamber, Altar | Resolve the altar choice and trigger one of six endings | Leave Hillthorn | 2 sources (chapter context); detailed route: 1 guide |
8 rows from the public record, checked 2026-11-13. Global percents are a Steam snapshot, not a live ticker.
Video
Day9's Hillthorn video, uploaded 11 November 2026. The video is marked as a Raw Fury sponsorship.
Questions people ask
Where do I get the axe?
In the village lonely house, after the dropped key from the tipsy patron opens the locked door.
What time does the day reset?
Guides and reviews describe a midnight reset. A completion guide starts the playable day at 2pm.
Should I follow one ending on the first cycle?
The ending table suggests Rescue first and Paradox last, because later routes need items from earlier cycles.
Related reading
Sources
- Spire of Completion achievement walkthrough — checked 2026-11-13
- Steam discussion hub — checked 2026-11-13
- GameSpew review — checked 2026-11-13
- Day9 video (sponsored) — checked 2026-11-13